jump function - significado y definición. Qué es jump function
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Qué (quién) es jump function - definición

CUT IN FILM EDITING IN WHICH TWO SEQUENTIAL SHOTS OF THE SAME SUBJECT GIVE THE IMPRESSION OF A JUMP FORWARD IN TIME
Jump-cut; Jump cuts; Jump cutting; Jump Cut; Jumpcut

Function (mathematics)         
  • A binary operation is a typical example of a bivariate function which assigns to each pair <math>(x, y)</math> the result <math>x\circ y</math>.
  • A function that associates any of the four colored shapes to its color.
  • Together, the two square roots of all nonnegative real numbers form a single smooth curve.
  • Graph of a linear function
  • The function mapping each year to its US motor vehicle death count, shown as a [[line chart]]
  • The same function, shown as a bar chart
  • Graph of a polynomial function, here a quadratic function.
  • Graph of two trigonometric functions: [[sine]] and [[cosine]].
  • right
ASSOCIATION OF A SINGLE OUTPUT TO EACH INPUT
Mathematical Function; Mathematical function; Function specification (mathematics); Mathematical functions; Empty function; Function (math); Ambiguous function; Function (set theory); Function (Mathematics); Functions (mathematics); Domain and range; Functional relationship; G(x); H(x); Function notation; Output (mathematics); Ƒ(x); Overriding (mathematics); Overriding union; F of x; Function of x; Bivariate function; Functional notation; Function of several variables; Y=f(x); ⁡; Draft:The Repeating Fractional Function; Image (set theory); Mutivariate function; Draft:Specifying a function; Function (maths); Functions (math); Functions (maths); F(x); Empty map; Function evaluation
In mathematics, a function from a set to a set assigns to each element of exactly one element of .; the words map, mapping, transformation, correspondence, and operator are often used synonymously.
Transfer function         
FUNCTION SPECIFYING THE BEHAVIOR OF A COMPONENT IN AN ELECTRONIC OR CONTROL SYSTEM
Transfer-function; Transfer Function; Natural response; Pulse-transfer function; Network function; Transfer curve; Transfer characteristic; System function
In engineering, a transfer function (also known as system functionBernd Girod, Rudolf Rabenstein, Alexander Stenger, Signals and systems, 2nd ed., Wiley, 2001, p.
Function prologue and epilogue         
Function epilogue; Function prolog; Function epilog; Draft:Pop ebp; Function prologue
In assembly language programming, the function prologue is a few lines of code at the beginning of a function, which prepare the stack and registers for use within the function. Similarly, the function epilogue appears at the end of the function, and restores the stack and registers to the state they were in before the function was called.

Wikipedia

Jump cut

A jump cut is a cut in film editing in which a single continuous sequential shot of a subject is broken into two parts, with a piece of footage being removed in order to render the effect of jumping forward in time. Camera positions of the subject in the remaining pieces of footage of the sequence should vary only slightly in order to achieve the effect. It is a manipulation of temporal space using the duration of a single shot, and fracturing the duration to move the audience ahead. This kind of cut abruptly communicates the passing of time as opposed to the more seamless dissolve heavily used in films predating Jean-Luc Godard's Breathless, which made extensive use of jump cuts and popularized the technique during the 1960s. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world by de-emphasizing editing, but are sometimes nonetheless used for creative purposes. Jump cuts tend to draw attention to the constructed nature of the film. More than one jump cut is sometimes used in a single sequence.

Continuity editing uses a guideline called the "30-degree rule" to avoid the appearance of jump cuts. The 30-degree rule advises that for consecutive shots to appear seamless and continuous in time, the camera position must vary at least 30 degrees from its previous position. Some schools would call for a change in framing as well (e.g., from a medium shot to a close up). The idea is to convey to the viewer a different point of view on the action but with the timeline of the action being continuous. Generally, if the camera position changes less than 30 degrees, the difference between the two shots will not be substantial enough, and the viewer will experience the edit as a jump in the position of the subject rather than a change of point of view, which is jarring.

Jump cuts, on the other hand, keep the camera's relationship to the subject the same but jump forward in time in the action.

Although jump cuts can be created through the editing together of two shots filmed non-continuously (spatial jump cuts), they can also be created by removing a middle section of one continuously filmed shot (temporal jump cuts).

Jump cuts can add a sense of speed to the sequence of events.